A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Arend van Beelen
HAL 9000
Dominykas Djacenko
Jessica Collins
V-Sekai
Eric Stokes
Daniel Porteous
Pierce Thompson
Julian Kanzler
Jonny Power
Laurence Cullen
Alexander Balfanz
Stefan Wolf
natepiano
Gold
$25 / month
Skolwind
doot
Chris "cdata" Joel
Troels Hoffmeyer
Jordan Davidson
samflores
Victor Bjelkholm
Sindri Andrason
Jack Wolfard
RJ
nil (TheRawMeatball)
SilvanCodes
Charlotte
puzzled_squid
doomy
VJ Pyree
now I have to make a game with bevy
Pressing Thumbs Games
Paul Lackner
occuros
Aevyrie Roessler
Hexorg
Jakob Getzel
avi
Tyler Royer
Kelvie Wong
RyeToastyO
Aldis Ruiz
Evan Davies
Alan Jesser
Goulven Clech
Frédéric Jolliton
John Hainline
Kaj-Sören Grunow
Idris Zaidi
Idler Cloud
Michele Vigilante
Shira Smith
Kev James
IceSentry
Danny McGee
Edward Swartz
Conner Mitchell
Jason Marsh
Jaap Elst
Joshua Manon
Jordan Halase
Mark Davis
Devlyn Nelson
Lars Diederich
Wiktor Ravndal
Philipp Dobler
Maciej Buszko
Erika Moreau
NNVTN
Rusty XYZ
Abel Toy
Philip Ellison
Ben Whitley
Konrad Konieczny
Erik Ring-Walters
Addison Heavner
Markus Siegert
Jonni Liljamo
Mark Emmons
Antoine Duchenet
Caitlin Campbell
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Cazares, Daniel Gallups, Brandon Reinhart, Roland Mueller, Joost Oudejans, Malek Hodroj, Tarek Abdel Sater, Cayle Bray, Jillis Noordhoek, Saveliy Yusufov, Insfollowpro, Cult, Inc., Felix Rath, Joda Interactive, Ryan Butler, Sunjay Varma, Yash Kumar, Brent Houghton, Jacudibu, Turki Al-Marri, Viet NT, Vollkornaffe, Rusticorn, Connor "Aceeri" McCluskey, Daniel Grice, Gediminas Gylys, Hugo Peters, Robin Benzinger, Ignacy Chełstowski, Timothy Bertotti, Luukas Kortesniemi, Kris Warner, Jan Hohenheim, Matthew Eppelsheimer, Andrea Bueide, Pedro Reis, Kevin Chen, Amelia Mowers, Fabio Loreggian, Joel Courtney, Micah Hinckley, Aaron Blankenship, Guido Offermans, Callim Éthée, Mysvac, Zach Geis, Arto Bendiken, Владимир Степаненко, Zgred Fred, Peter Lustig, Br3nnabee, Loki Sharp, Dan Exidethos, Joshua Findon, Daniel Yokoyama, rudderbucky, Xu Liu, Brian Heineman, rpg EML, Markus Ort, Marius Cobzarenco, Joseph Lyons, Manuel Mauro, Corvus Prudens, Subtale, Nicholas Anderson, indiedevcasts.com, Robin Benzinger, David M. Lary, Daniel Grice, Augustin Gjini, Jan Klinge, TenRayTracedCats, Ida "Iyes", Slowchop Studios, Adam, knutwalker, Idris Zaidi, Torstein Grindvik, Gunstein Vatnar, rustunit.com, natepiano, Brandon Wand, Oleksii Nosov, Dylan P., John Hainline, Dan White, Jesse Rupe, CooCooCaCha, John Hainline, Orange_Murker, Piot, Afonso Lage, Ask Game Studio, 0x0177b11f, Brett Witty, bugcaptor, Allan Davis, well, now I have to make a game with bevy, nezuo, Iryna Chernyshchuk, Astrago DE, Justin Turpin, Caleb Yates, Julian Laubstein, Alar Okas, Seraiah Kutai, Jaume Singla Valls, Jiří Švejda, Viktor Kuroljov, Reshen Amin, Krzysztof Piskorski, Tomas Zemanovic, jimmy james, Katerina Marchan, John Munson, Carter Anderson, Théo Degioanni, Aaron Friedrich, Andrzej Kilijański, Jonathan Plasse, Doce Fernandes, Lars Schneidenbach, Dani Ballance, Charles Knudson, Lawrence Holcomb, Jiwon Min