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Future enhancements #14

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@electronstudio
  1. Port Java code to C#. Prerequisite for (2).
  2. Unity version. I don't use Unity and so would have to learn it, and would probably still not use it myself, so I lack desire to work on this.
  3. Godot version. Would require either writing our own webserver in GDscipt (basic server is easy, but would need to support websockets, and might be slow), or using C# or C++ which would then make it too difficult to install for majority of users. (Unless maybe there's a way to make it a native C library and then get Godot to load that at runtime?)
  4. Virtual XInput device on Windows. There's open source code for this, and I've seen apps like Parsec integrate it seemlessly, so it's possible, but probably tricky.
  5. Chorded keyboard layout. This is pretty different from the controller layouts, and technically it doesn't need to be integrated with any games, it just generates system keypresses, so I think I might just do a whole new native app for this.
  6. Chorded OpenVR controller input. Needs to be native app. Could share server code with (5) but client app is completely different.

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