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Add network quality metrics to gaming SDK perf monitoring #118515

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@rpropst

Sentry's performance monitoring is span/transaction-based and does not capture network quality metrics such as round-trip latency (ping) or packet loss. Gaming customers want these signals correlated with crash and performance data.

  • Current perf monitoring covers HTTP timing, DB spans, and custom spans
  • No built-in instrumentation for raw network quality (RTT, jitter, packet loss)
  • High-frequency polling could cause significant event volume; sampling strategy is required

Add an opt-in network quality monitoring API to the gaming SDKs (Xbox, PlayStation, Unity, Unreal) that captures ping/RTT and packet loss as custom metrics or sampled spans, with configurable sample rates to control event volume.

Reported by a gaming console customer (Triiodide Technologies).

Action taken on behalf of Richard Propst.

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