Sentry's performance monitoring is span/transaction-based and does not capture network quality metrics such as round-trip latency (ping) or packet loss. Gaming customers want these signals correlated with crash and performance data.
- Current perf monitoring covers HTTP timing, DB spans, and custom spans
- No built-in instrumentation for raw network quality (RTT, jitter, packet loss)
- High-frequency polling could cause significant event volume; sampling strategy is required
Add an opt-in network quality monitoring API to the gaming SDKs (Xbox, PlayStation, Unity, Unreal) that captures ping/RTT and packet loss as custom metrics or sampled spans, with configurable sample rates to control event volume.
Reported by a gaming console customer (Triiodide Technologies).
Action taken on behalf of Richard Propst.
Sentry's performance monitoring is span/transaction-based and does not capture network quality metrics such as round-trip latency (ping) or packet loss. Gaming customers want these signals correlated with crash and performance data.
Add an opt-in network quality monitoring API to the gaming SDKs (Xbox, PlayStation, Unity, Unreal) that captures ping/RTT and packet loss as custom metrics or sampled spans, with configurable sample rates to control event volume.
Reported by a gaming console customer (Triiodide Technologies).
Action taken on behalf of Richard Propst.