forked from iluwatar/java-design-patterns
-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathApp.java
More file actions
55 lines (46 loc) · 1.94 KB
/
Copy pathApp.java
File metadata and controls
55 lines (46 loc) · 1.94 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
package com.iluwatar.command;
/**
*
* The Command pattern is a behavioral design pattern in which an object is used to encapsulate all
* information needed to perform an action or trigger an event at a later time. This information
* includes the method name, the object that owns the method and values for the method parameters.
* <p>
* Four terms always associated with the command pattern are command, receiver, invoker and client.
* A command object (spell) knows about the receiver (target) and invokes a method of the receiver.
* Values for parameters of the receiver method are stored in the command. The receiver then does
* the work. An invoker object (wizard) knows how to execute a command, and optionally does
* bookkeeping about the command execution. The invoker does not know anything about a concrete
* command, it knows only about command interface. Both an invoker object and several command
* objects are held by a client object (app). The client decides which commands to execute at which
* points. To execute a command, it passes the command object to the invoker object.
* <p>
* In other words, in this example the wizard casts spells on the goblin. The wizard keeps track of
* the previous spells cast, so it is easy to undo them. In addition, the wizard keeps track of the
* spells undone, so they can be redone.
*
*
*/
public class App {
/**
* Program entry point
*
* @param args command line args
*/
public static void main(String[] args) {
Wizard wizard = new Wizard();
Goblin goblin = new Goblin();
goblin.printStatus();
wizard.castSpell(new ShrinkSpell(), goblin);
goblin.printStatus();
wizard.castSpell(new InvisibilitySpell(), goblin);
goblin.printStatus();
wizard.undoLastSpell();
goblin.printStatus();
wizard.undoLastSpell();
goblin.printStatus();
wizard.redoLastSpell();
goblin.printStatus();
wizard.redoLastSpell();
goblin.printStatus();
}
}