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This is a load test to determine Allocation QPS over time against a set of GameServers that are constantly being shutdown after a period.

This test creates a configured amount of GameServers at the initial step, switches them to Allocated state and finally shuts them down (automaticShutdownDelaySec flag in a simple-game-server).

  1. Run kubectl apply -f ./fleet.yaml
  2. Run runAllocation.sh script to perform this test. You can provide a number of runs as a parameter (3 is a default value). There is a 500 seconds pause after each run.

To run this test under normal conditions the number of replicas in the yaml file should be >= numberOfClients * reqPerClient