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Copy pathMap.cpp
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180 lines (166 loc) · 5.78 KB
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#include "Map.h"
#include "StateManager.h"
Map::Map(SharedContext* l_context)
:m_context(l_context), m_defaultTile(l_context), m_maxMapSize(32, 32), m_playerId(-1)
{
m_context->m_gameMap = this;
LoadTiles("tiles.cfg");
}
Map::~Map(){
PurgeMap();
PurgeTileSet();
m_context->m_gameMap = nullptr;
}
Tile* Map::GetTile(unsigned int l_x, unsigned int l_y, unsigned int l_layer)
{
if(l_x < 0 || l_y < 0 || l_x >= m_maxMapSize.x || l_y >= m_maxMapSize.y || l_layer < 0 || l_layer >= Sheet::Num_Layers)
{ return nullptr; }
auto itr = m_tileMap.find(ConvertCoords(l_x,l_y,l_layer));
if (itr == m_tileMap.end()){ return nullptr; }
return itr->second;
}
TileInfo* Map::GetDefaultTile(){ return &m_defaultTile; }
unsigned int Map::GetTileSize()const{ return Sheet::Tile_Size; }
const sf::Vector2u& Map::GetMapSize()const{ return m_maxMapSize; }
const sf::Vector2f& Map::GetPlayerStart()const{ return m_playerStart; }
int Map::GetPlayerId()const{ return m_playerId; }
void Map::LoadMap(const std::string& l_path){
std::ifstream mapFile;
mapFile.open(Utils::GetWorkingDirectory() + l_path);
if (!mapFile.is_open()){
std::cout << "! Failed loading map file: " << l_path << std::endl;
return;
}
std::string line;
std::cout << "--- Loading a map: " << l_path << std::endl;
while(std::getline(mapFile,line)){
if (line[0] == '|'){ continue; }
std::stringstream keystream(line);
std::string type;
keystream >> type;
if(type == "TILE"){
int tileId = 0;
keystream >> tileId;
if (tileId < 0){
std::cout << "! Bad tile id: " << tileId << std::endl;
continue;
}
auto itr = m_tileSet.find(tileId);
if (itr == m_tileSet.end()){
std::cout << "! Tile id(" << tileId << ") was not found in tileset." << std::endl;
continue;
}
sf::Vector2i tileCoords;
unsigned int tileLayer = 0;
unsigned int tileSolidity = 0;
keystream >> tileCoords.x >> tileCoords.y >> tileLayer >> tileSolidity;
if (tileCoords.x > m_maxMapSize.x ||
tileCoords.y > m_maxMapSize.y ||
tileLayer >= Sheet::Num_Layers)
{
std::cout << "! Tile is out of range: " << tileCoords.x << " " << tileCoords.y << std::endl;
continue;
}
Tile* tile = new Tile();
// Bind properties of a tile from a set.
tile->m_properties = itr->second;
tile->m_solid = (bool)tileSolidity;
if(!m_tileMap.emplace(ConvertCoords(
tileCoords.x,tileCoords.y,tileLayer),tile).second)
{
// Duplicate tile detected!
std::cout << "! Duplicate tile! : " << tileCoords.x << " " << tileCoords.y << std::endl;
delete tile;
continue;
}
std::string warp;
keystream >> warp;
tile->m_warp = false;
if(warp == "WARP"){ tile->m_warp = true; }
} else if(type == "SIZE"){
keystream >> m_maxMapSize.x >> m_maxMapSize.y;
} else if(type == "DEFAULT_FRICTION"){
keystream >> m_defaultTile.m_friction.x >> m_defaultTile.m_friction.y;
} else if(type == "ENTITY"){
// Set up entity here.
std::string name;
keystream >> name;
if (name == "Player" && m_playerId != -1){ continue; }
int entityId = m_context->m_entityManager->AddEntity(name);
if (entityId < 0){ continue; }
if(name == "Player"){ m_playerId = entityId; }
C_Base* position = m_context->m_entityManager->
GetComponent<C_Position>(entityId,Component::Position);
if(position){ keystream >> *position; }
} else {
// Something else.
std::cout << "! Unknown type \"" << type << "\"." << std::endl;
}
}
mapFile.close();
std::cout << "--- Map Loaded! ---" << std::endl;
}
void Map::LoadTiles(const std::string& l_path){
std::ifstream tileSetFile;
tileSetFile.open(Utils::GetWorkingDirectory() + l_path);
if (!tileSetFile.is_open()){
std::cout << "! Failed loading tile set file: " << l_path << std::endl;
return;
}
std::string line;
while(std::getline(tileSetFile,line)){
if (line[0] == '|'){ continue; }
std::stringstream keystream(line);
int tileId;
keystream >> tileId;
if (tileId < 0){ continue; }
TileInfo* tile = new TileInfo(m_context,"TileSheet",tileId);
keystream >> tile->m_name >> tile->m_friction.x >> tile->m_friction.y >> tile->m_deadly;
if(!m_tileSet.emplace(tileId,tile).second){
// Duplicate tile detected!
std::cout << "! Duplicate tile type: " << tile->m_name << std::endl;
delete tile;
tile = nullptr;
}
}
tileSetFile.close();
}
void Map::Update(float l_dT){}
void Map::Draw(unsigned int l_layer){
if (l_layer >= Sheet::Num_Layers){ return; }
sf::RenderWindow* l_wind = m_context->m_wind->GetRenderWindow();
sf::FloatRect viewSpace = m_context->m_wind->GetViewSpace();
sf::Vector2i tileBegin(floor(viewSpace.left / Sheet::Tile_Size),floor(viewSpace.top / Sheet::Tile_Size));
sf::Vector2i tileEnd(ceil((viewSpace.left + viewSpace.width) / Sheet::Tile_Size),
ceil((viewSpace.top + viewSpace.height) / Sheet::Tile_Size));
unsigned int count = 0;
for(int x = tileBegin.x; x <= tileEnd.x; ++x){
for(int y = tileBegin.y; y <= tileEnd.y; ++y){
Tile* tile = GetTile(x,y,l_layer);
if (!tile){ continue; }
sf::Sprite& sprite = tile->m_properties->m_sprite;
sprite.setPosition(x * Sheet::Tile_Size, y * Sheet::Tile_Size);
l_wind->draw(sprite);
++count;
}
}
}
unsigned int Map::ConvertCoords(unsigned int l_x, unsigned int l_y, unsigned int l_layer)const
{
return ((l_layer*m_maxMapSize.y+l_y) * m_maxMapSize.x + l_x);
}
void Map::PurgeMap(){
while(m_tileMap.begin() != m_tileMap.end()){
delete m_tileMap.begin()->second;
m_tileMap.erase(m_tileMap.begin());
}
m_tileCount = 0;
m_context->m_entityManager->Purge();
}
void Map::PurgeTileSet(){
while(m_tileSet.begin() != m_tileSet.end()){
delete m_tileSet.begin()->second;
m_tileSet.erase(m_tileSet.begin());
}
m_tileSetCount = 0;
}