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  1. Multi Theft Auto: San Andreas 1.x

    1. Support for MTA:SA 1.x

      HELP! HELP! Need help? Post here.

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    2. User Guides

      These guides are a good place to start learning how to achieve certain things within MTA in an efficient and well mannered way.

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    3. Open Source Contributors

      This space is for contributors to discuss the development of MTA. No user suggestions/support.

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    4. Suggestions

      Suggestions and requests go here. Please note that actual feature requests must be filed on our GitHub.

      7.7k
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    5. [Read-Only] Ban appeals

      We have stopped accepting ban appeals for MTA. You can find more about this at our newspost: https://forum.multitheftauto.com/topic/139550-cheater-reports-ban-appeals-in-2023/

      4.6k
      posts
  2. General MTA

    1. News

      News and updates on Multi Theft Auto.

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    2. Media

      User-made screens and movies go here.

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    3. Site/Forum/Discord/Mantis/Wiki related

      Share your comments & concerns about our services.

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    4. MTA Chat

      MTA related chat that is NOT support related!

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    5. 331.3k
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  3. MTA Community

    1. Scripting

      All Lua scripting topics related to Multi Theft Auto.

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    2. Maps

      Discussions for maps on various gamemodes.

      13.5k
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    3. Resources

      Everything else about resources.

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    4. Other Creations & GTA modding

      This section includes things such as GUI themes, forum userbars, user-created MTA logos, etc. Also contains topics which cover general GTA modding areas that can be used in MTA, such as modelling.

      2.6k
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    5. Competitive gameplay

      Discussions about various MTA-related competitive gameplay events. Also gang (clan) forums.

      26.7k
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    6. Servers

      Looking for a server to play on? Looking for someone to host your server? Looking for a place to discuss with other server owners? Here's where to look.

      16k
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  4. Other

    1. General

      Non-MTA discussions. Anything you want.

      38.1k
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    2. Multi Theft Auto 0.5r2

      Discussion regarding Multi Theft Auto 0.5r2 for GTAIII and Vice City.

      694
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    3. Third party GTA mods

      Showcase for single player mods and requests.

      814
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  5. Archive

    1. 144k
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    2. Trash

      These posts have broken forum rules. They are stored here temporarily so offending users can see what they have done wrong.

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  • Posts

    • Wait till Microsoft ends support for Windows 10 (my PC can't run Windows 11), and they will immediately probably end support for Win 10 too with MTA lol. Hopefully it's not going to happen because I'll be at big pain to buy this ai-powered crappy WIN 11-asswipe :~, first thing am going to do is i'm going to debloat it. Anyways problems still persist, and they don't bother to release 1.7 quickly I guess, or at least demo 1.7 version for official use because you need to wait, and wait, and wait, and wait on GitHub till they first check pull requests, then fix bugs from pull requests yada yada yada, GTA VI will release and this :~ will not drop lol. I have a great solution: Switch to SAMP. There's no server list, but if you just want to play at any servers for fun, don't bother playing this game and just find an other client that display servers on SAMP -MTA is full of stability bugs right now. It also overloads my disk with garbage-ass :~ that I need to hunt and delete like pre-cache bull:~. If i'd do an event on MTA or something I'd redirect people for MTA 1.5 or MTA 1.4 - last good version. You know what's more annoying? There's a glitch with opening existing race maps in map editor - if you open them, they are empty - no checkpoints, objects, sometimes it loads objects but never checkpoints. That :~ exists FROM MTA 1.3 - but it still worked sometimes if you'd cheese it sometimes by restarting map editor couple of times I could get through that - but now you can't EDIT any of those classic maps, moreover - there's a weird bug that has been introduced to that 1.6 version as well, that classic maps have small checkpoints for some reason now, while they even written in the old format had original big sized checkpoints in MTA 1.5 - what the 😮 is exactly going on? LOL And Wafel, try opening any existing race map in MTA map editor - it will not load checkpoints or any objects and it will be hard to edit, but it will play normally on RACE gamemode, while other gamemodes you can edit maps, see objects, etc. Once MTA devs told me that I'm dreaming and they can't replicate this problem. 😮 me. Stubborn ass people. Former dev KWK was right, and I'll tell it everytime: Those youngsters don't know what they are doing
    • MTA won’t even launch for me on Windows 11, and I’m not the only one having issues. Other players are also reporting stability problems, so something definitely feels wrong with MTA nowadays. It’s honestly sad to see the game in this state. https://github.com/multitheftauto/mtasa-blue/issues/4952
    • Hello everyone, I have a problem with the Hydra (ID 520) in MTA. I want to add multiple Hydra skins to my server. I do not want to assign them to other vehicle IDs because I want them to behave exactly like a Hydra. Right now I am using vehicle custom models. When I create a custom Hydra model, the vehicle spawns, but it does not have the original Hydra abilities, such as: Shooting missiles Retracting landing gear VTOL mode (vertical take‑off and hover) So it looks like a Hydra, but it behaves like a normal plane. What I want is to have many different Hydra skins (more than 10 fighter jets) on my server, and all of them should keep the default Hydra mechanics in MTA. In other words: How can I add multiple fighter jet skins that all keep the default Hydra functionality instead of losing its special features? Any help or suggestions would be appreciated. Thanks.
    • Right now, even the most poorly optimized games run better than MTA. Seriously, the fact that games like Cyberpunk or even MindsEye perform better than MTA means something is seriously wrong. Please, don't punish people for speaking the truth, and stop spouting lines like "we're a small group doing this for free" - that doesn't calm anyone down and it just makes you guys look bad in people eyes. Claiming you're doing it for free doesn't mean anything when the game worked fine in older versions and the new ones have terrible optimization. From what I've observed, the last truly good version was build 23324. Newer ones have performed progressively worse, and that’s impossible to ignore.
    • Greetings guys I thinking about game modes without teleporting in interior of buildings; so think about a game mode you walk in LS and all buildings have their own cells (in place); This game mode we think about it have essential challenges & problems to solve: players can't load all of cells and interior objects; so GM needs "lazy loading system"; and we need understand when should load objects? How to load objects? In 3d design and modeling level also need how to compress objects under buildings and if we have transparent window how to lighting them; I start and see how to modeling; i think best architecture for modeling is per building model we need to: change some parts of root model and then make static interior face, next write a script to find ever root model on map and place interior face in it and next need a script to load designing objects like pot, papers, computer, chairs, etc ; and next create events to load it and many challenges for building entries and more utilities like window, doors with locker and etc And this is fun so I want to work on it and in this topic I like to discussion about this idea, architectures and etc So I would be happy if help me

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