Optimize your AI driver garages in Euro Truck Simulator 2. This tool analyzes every cargo job available in each city and recommends which trailers to buy to maximize your fleet's income.
You have garages across Europe. Each garage can hold up to 5 AI drivers. Each driver needs a trailer. But which trailer type earns the most at each location?
ETS2 Trucker Advisor answers that by:
- Analyzing all cargo jobs available at every company depot in each city
- Running a Monte Carlo simulation (20,000 rounds) to find the best fleet composition
- Ranking all garage cities by earning potential so you know where to expand next
- Accounting for DLC content — toggle which DLCs you own for accurate results
- City Rankings — all garage cities ranked by fleet earning potential, sortable by any column
- Fleet Recommendations — optimal trailer set for each city with expected value per driver
- City Comparison — compare up to 5 cities side-by-side (shareable via URL)
- DLC Marginal Value — see which unowned DLC would improve your fleet the most
- Dark/Light Mode — theme toggle with system preference detection
- Offline Support — works offline after first visit
- Data Export — CSV, JSON, and clipboard export from any city detail view
- Keyboard Accessible — full keyboard navigation, screen reader support, WCAG AA compliant
- Fully Client-Side — no backend, no account, no tracking. Runs entirely in your browser.
Just visit alexoq.github.io/trucker and:
- Set up your owned DLCs on the DLCs page
- Browse city rankings on the main page
- Click any city for fleet recommendations
- Star your owned garages to filter the view
Each city has company depots that spawn random cargo jobs. Each cargo type has a spawn probability and is compatible with specific trailer body types. The advisor:
- Builds a cargo profile for every depot in every city
- Eliminates dominated trailer types — if trailer A can haul everything trailer B can (and more), B is dropped
- Greedily selects drivers via Monte Carlo simulation — each round picks the trailer that adds the most marginal expected value on a residual board (20k rounds per city detail, 500 for the rankings table)
- Ranks cities by total fleet EV from the same greedy picker; the rankings table and the city detail view share one computed fleet for parity
For more detail on the algorithm and game mechanics, see docs/ALGORITHM-NOTES.md.
Game data is extracted directly from game definition files for both Euro Truck Simulator 2 and American Truck Simulator using the included parser (scripts/parse-game-defs.ts /path/to/def --game <ets2|ats>). The parser reads cargo definitions, trailer specs, company mappings, economy constants, and DLC registries from the def/ folder extracted from each game's .scs archives, and writes per-game JSON to public/data/<game>/game-defs.json. Data is updated when new game patches or DLCs are released.
DLC counts below are the trailer-brand / cargo-pack / map-expansion DLCs each game's bundled data covers. Game version, refresh date, and notes live in public/data/<game>/data-version.json; the counts are derived from the dlc registry in game-defs.json. Regenerate this table with npx tsx scripts/gen-data-coverage.ts after a data refresh.
| Game | Version | Refreshed | DLCs (trailer / cargo / map) | Notes |
|---|---|---|---|---|
| ETS2 | 1.60.1.7 | 2026-06-30 | 27 (8 / 9 / 10) | — |
| ATS | 1.60.1.8 | 2026-06-30 | 27 (2 / 8 / 17) | Truck cabin/paint catalog not yet populated for ATS. Map-expansion cargo limited to installed states; Special Transport cargo excluded (player-only). |
npm install # Install dependencies
npm run dev:frontend # Start dev server (http://localhost:5173)
npm run build:frontend # Build for production
npm run test # Run test suite
npm run lint # TypeScript type checking- TypeScript + Vite — build and bundling
- Web Workers — non-blocking Monte Carlo simulation
- Service Worker — offline caching (network-first for data, cache-first for assets)
- GitHub Pages — hosting
- No frameworks, no backend, no runtime dependencies
See CONTRIBUTING.md for guidelines on reporting issues, fixing data, and contributing code.
- Game data from Euro Truck Simulator 2 by SCS Software
- Community contributors who help maintain data accuracy




