A classic Flappy Bird clone built with Unity and C#. This project demonstrates core game development mechanics such as 2D physics-based movement, object pooling, infinite scrolling backgrounds, collision detection, and state management.
- Player Mechanics: Tap-to-flap physics using Unity's
Rigidbody2D. - Obstacle Spawning: Procedural pipe generation with randomized vertical positioning.
- Score System: Real-time score tracking and High Score saving using
PlayerPrefs. - Parallax Environment: Seamless scrolling background and ground to simulate continuous movement.
- UI System: Clean interface including a Start menu, Game Over screen, and active score display.
- Clone the repository:
git clone [https://github.com/Az-Rof/Unity-Flappy-Bird.git](https://github.com/Az-Rof/Unity-Flappy-Bird.git)