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Solertis
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ScriptableRenderLoop
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ScriptableRenderLoop
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ScriptableRenderLoop
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scriptablerenderloop-materialgraph
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Commits on Jan 20, 2017
add new macros that were missing from Metal.hlsl
Antti Tapaninen
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b727a71
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Merge pull request #110 from Unity-Technologies/LayeredLit
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sebastienlagarde
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325ae69
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Added V2 of height base blend + inherit from base layer albedo option.
JulienIgnace-Unity
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fea4ca9
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Commits on Jan 19, 2017
Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to a…
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joravainen
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799a9a6
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Commits on Jan 18, 2017
HDRenderPipeline: Push draft for adding POM
sebastienlagarde
committed
d00ff64
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Commits on Jan 10, 2017
Fixed a number of compilation issue with PS4.
JulienIgnace-Unity
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d0df25a
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Commits on Jan 4, 2017
Move UNITY_SPECCUBE_LOD_STEPS out of D3D11.hlsl
EvgeniiG
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10dd119
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Revert the UNITY_SPECCUBE_LOD_STEPS change
EvgeniiG
committed
37c47a3
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Commits on Jan 3, 2017
Correct and rename UNITY_SPECCUBE_LOD_STEPS
EvgeniiG
committed
038fb20
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Commits on Jan 1, 2017
Add the initial implementation of light importance sampling
EvgeniiG
committed
a6b535d
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Commits on Dec 30, 2016
Remove semicolons after macro definitions
EvgeniiG
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ecf2656
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Commits on Dec 29, 2016
Build probability tables using only 2D textures (cubemaps as arrays)
EvgeniiG
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947bf83
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Commits on Dec 22, 2016
Use texture Load() instead of sampling
EvgeniiG
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e742907
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Commits on Nov 28, 2016
Remove GATHER_TEXTURE3D (does not exist)
EvgeniiG
committed
e8db3c1
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Commits on Nov 26, 2016
Add missing macro parameters
EvgeniiG
committed
070666a
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Commits on Nov 25, 2016
Fix gather macros
EvgeniiG
committed
b615fcd
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Add gather support
EvgeniiG
committed
2073210
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Remove dangerous texture coordinate casts
EvgeniiG
committed
226fd4a
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Commits on Nov 23, 2016
HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested)
sebastienlagarde
committed
673f88f
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Commits on Nov 22, 2016
HDRenderLoop: Merge FPTL - start light application
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sebastienlagarde
committed
1bfd664
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Commits on Nov 15, 2016
HDRenderloop: Setup minimal draw sky/HDRI (not working)
sebastienlagarde
committed
e004b9c
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Commits on Nov 7, 2016
HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM
sebastienlagarde
committed
6fb4a1d
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Commits on Nov 4, 2016
HDRenderLoop: Update to new texture abstraction everywhere
sebastienlagarde
committed
39c3fe6
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Commits on Nov 1, 2016
HDRenderLoop: Add LightProbe + ProbeVolume support (not tested)
sebastienlagarde
committed
7a7fa42
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Commits on Oct 24, 2016
HDRednerLoop: Again msising file...
sebastienlagarde
committed
8db0019
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HDRenderloop: Progress in supporting IES and shadowmap
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sebastienlagarde
committed
36c35ce
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Commits on Oct 23, 2016
HDRenderLoop: Push draft not compiling
sebastienlagarde
committed
a4f3dd7
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Commits on Oct 20, 2016
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
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sebastienlagarde
committed
77bc553
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Commits on Oct 13, 2016
Merge remote-tracking branch 'origin/master'
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sebastienlagarde
committed
4f3f063
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HDRenderLoop: Add PreLightData concept (optimization)
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sebastienlagarde
committed
f81b8dd
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Commits on Oct 12, 2016
tabs -> spaces
lou-andreev
committed
63b6a36
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Commits on Oct 11, 2016
HDRenderLoop; start support of reflection probe
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sebastienlagarde
committed
359cdf7
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Commits on Oct 7, 2016
HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention
sebastienlagarde
committed
968ded4
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Commits on Oct 4, 2016
HDRenderLoop: Make transparent object working + doublesided mode work
sebastienlagarde
committed
b1aea8b
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HDREnderLoop: Convert CGPROGRAM to HLSLPROGRAM + Add double sided support
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sebastienlagarde
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106cbe8
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