PBR shader gbuffer ztest - #43
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sebastienlagarde merged 4 commits intoApr 17, 2020
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Purpose of this PR
Original PR: https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/6509
Fix the PBR shader ZTest in the GBuffer pass, it was using a property that doesn't exist in the shader.
https://fogbugz.unity3d.com/f/cases/1230818/
Manual Tests: What did you do?

I Created a new PBR shader graph and then created a material from it (tested both create the material from shader and create new material then assign shader workflows).
Then I assigned the material in the scene and verified that the ZTest was correct.