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PBR shader gbuffer ztest - #43

Merged
sebastienlagarde merged 4 commits into
HDRP/stagingfrom
HDRP/fix/pbr-shader-gbuffer-ztest
Apr 17, 2020
Merged

PBR shader gbuffer ztest#43
sebastienlagarde merged 4 commits into
HDRP/stagingfrom
HDRP/fix/pbr-shader-gbuffer-ztest

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@alelievr

@alelievr alelievr commented Apr 8, 2020

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Purpose of this PR

Original PR: https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/6509
Fix the PBR shader ZTest in the GBuffer pass, it was using a property that doesn't exist in the shader.
https://fogbugz.unity3d.com/f/cases/1230818/

Manual Tests: What did you do?
I Created a new PBR shader graph and then created a material from it (tested both create the material from shader and create new material then assign shader workflows).
Then I assigned the material in the scene and verified that the ZTest was correct.
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2 participants