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UnityTech
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ScriptableRenderPipeline
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ScriptableRenderPipeline
ScriptableRenderPipeline
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Commits on Mar 9, 2018
Undo/redo/sync/serialization fixes
Chman
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sebastienlagarde
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14ac953
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Commits on Mar 8, 2018
Added reading the global overrides when launching shadow requests.
uygar3d
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d3a2a4b
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Update postfx package version
Chman
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7789770
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Commits on Mar 7, 2018
Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.
aleks01010101
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113c2c3
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Merge pull request #1054 from Unity-Technologies/LW-UI
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phi-lira
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2ab5138
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Fix shader warning, shadow warning and hide physical camera parameter
sebastienlagarde
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18c31f9
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Commits on Mar 6, 2018
- Removed useless shadow atlases from HDRP
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JulienIgnace-Unity
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sebastienlagarde
committed
95b6d5d
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Added Cascade Split UI
phi-lira
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051bc56
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Fixed various issues with debug window
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JulienIgnace-Unity
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sebastienlagarde
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823a236
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Commits on Mar 2, 2018
Fix for packman
Chman
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e0e9b73
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Make sure we get the correct lightmap decode parameters when in gamma mode
joeldevahl
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36fbcd0
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Commits on Feb 28, 2018
Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
RemyUnity
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be0fce5
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Support for non-linear texture as input for the texture combiner.
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RemyUnity
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df1888c
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Fix several shader and C# warning
sebastienlagarde
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187460b
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Commits on Feb 27, 2018
Merge pull request #1001 from Unity-Technologies/build/automation
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sebastienlagarde
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62fdd54
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Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.
uygar3d
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2756a5a
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Fix minor warnings
Tim Cooper
committed
599cd12
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Changed atlasing errors to warnings.
uygar3d
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7b8710b
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Fixed cascade selection when there are less than max cascades.
uygar3d
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eeadb1c
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Commits on Feb 26, 2018
Fixed runtime enums in the debug window
Chman
committed
513b928
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Fixed override checkbox in volume editors
Chman
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07f4e20
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Initial documentation to get past validation checks
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alexlian
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cfd55b5
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Commits on Feb 24, 2018
remove dead code
Antti Tapaninen
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ff60b2a
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Commits on Feb 23, 2018
Merge pull request #993 from Unity-Technologies/leak-fix
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JulienIgnace-Unity
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c816607
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Fixed a leak in the decal system
Chman
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1f683cc
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Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute
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JulienIgnace-Unity
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d8423ab
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Added #pragma_only_renderers to compute shaders.
JulienIgnace-Unity
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fcbb8c1
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Fixed input registering and the "ghost inspector" issue
Chman
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b0cc3d0
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Fixed JIT compilation on PS4/Mono
Chman
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7e9e57d
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Update package version to 0.1.33
sebastienlagarde
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0a6a4f8
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Commits on Feb 22, 2018
Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade
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sebastienlagarde
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53a7feb
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Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnch
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sebastienlagarde
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5bc6fc3
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Temp disabling code so we don't go out of memory at launch
sebastienlagarde
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f34b77e
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Material upgrader now correctly supports standards -> lit and unlits -> unlit
RemyUnity
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b7d7d76
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Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume
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sebastienlagarde
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12e081b
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