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Starred repositories
The official C# SDK for Model Context Protocol servers and clients. Maintained in collaboration with Microsoft.
Production-grade client-side tracing, profiling, and analysis for complex software systems.
Warp is an agentic development environment, born out of the terminal.
A complete end-to-end demonstration in which we collect training data in Unity and use that data to train a deep neural network to predict the pose of a cube. This model is then deployed in a simul…
Perception toolkit for sim2real training and validation in Unity
Official Compound Engineering plugin for Claude Code, Codex, Cursor, and more
Everything I know about running LLMs locally
This repository contains various examples to use with the XR Interaction Toolkit
Provides an efficient allocation free async/await integration for Unity.
modesttree / Zenject
Forked from ssannandeji/Zenject-2019Dependency Injection Framework for Unity3D
Terraform enables you to safely and predictably create, change, and improve infrastructure. It is a source-available tool that codifies APIs into declarative configuration files that can be shared …
A library for efficient similarity search and clustering of dense vectors.
An extremely fast Python package and project manager, written in Rust.
Inspection debugger for WebGPU
LiteRT, successor to TensorFlow Lite. is Google's On-device framework for high-performance ML & GenAI deployment on edge platforms, via efficient conversion, runtime, and optimization
Ultralytics YOLO26, YOLO11, YOLOv8 — object detection, instance segmentation, semantic segmentation, image classification, pose estimation, object tracking
COLMAP - Structure-from-Motion and Multi-View Stereo
A toolkit to optimize ML models for deployment for Keras and TensorFlow, including quantization and pruning.
NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.
🧠 A variety of demos using AI Building Blocks (Object Detection, LLMs, Text-To-Speech, etc)
UnrealCV: Connecting Computer Vision to Unreal Engine
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
Unity Mini MVCS (Model-View-Controller-Service) Architecture. This has NO dependency on MonoBehaviours. Created by (RMC) Rivello Multimedia Consulting.
The ideal starting point for new Unity Projects. It includes best practices for project structure and C# coding standards. This is for traditional GameObject OOP projects, not for DOTS projects.
An Open Source Machine Learning Framework for Everyone



