Tags: leedejun/Graphics
Tags
7.x.x Adds support for the PlayStation 5 platform (Unity-Technologies… …#3690) * Updating raytracing #include files to match the case they are on disk so that these shaders will pass the new pre-commit git hooks. * Update any #pragma only_renderers that support ps4 to supporting both ps4 and ps5. * Add PS5 support for GraphicsDeviceType queries. * Add PS5 support for RuntimePlatform and BuildTarget * Switch to using separate PS4 and PS5 render pipeline. Docs, changelogs and remaining changes from the master PR. * Update minimum Unity editor version to 2019.4.23f1 to match the version that PlayStation 5 is added into the enums. * Update CHANGELOG.md * [VFX] Fixed Platform/dx12/vfx rwbuffer fix Unity-Technologies#3797 * Create ValidationExceptions.json * update screenshots * Create ValidationExceptions.json.meta * Update 8101_Opaque.png Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
PreviousNext