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👋 Hi, I’m Luke Taylor

Unity Developer | VR • EEG Integration • Free-to-Play Games

I’m a Senior Unity Developer with 8+ years of experience building interactive applications — from casino and free-to-play poker games generating $4M+ annual revenue, to VR simulations and EEG-driven visualisation systems.

I enjoy combining game development expertise with emerging technologies like brain-computer interfaces (BCI), multiplayer networking, and real-time performance optimisation.


Tech Stack

  • Languages: C#, Rust, Dart, JavaScript, SQL, HTML, CSS
  • Game Engines & Platforms: Unity, VR, Netcode for GameObjects, FishNet
  • Frameworks: ASP.NET, Entity Framework, React Native, Flutter
  • DevOps & Tools: Git, Azure DevOps, Docker, Firebase, Unity Cloud Build, Trello

Featured Projects

EEG Visualiser

Unity + BrainFlow SDK + Rust-based beat detection → Real-time EEG brainwave data visualised with shaders and particle systems.
Demo video coming soon.

Casino & Poker Games

Lead Unity developer for multiple free-to-play casino titles. Implemented dynamic IAP store (boosted ARPU by 20%), seasonal content pipelines, and cross-promotion features.

Tower Defence RPG (Personal Project)

Built an indie RPG prototype with tower defence mechanics, branching dialogue system, and an in-game economy loop.

Unity Dialogue System

Custom node-based conversation editor built with Unity Graph View, designed for non-developers to author dialogue trees.


Currently Exploring

  • Multiplayer networking with FishNet and Netcode for GameObjects
  • EEG + Unity integration for interactive art and gaming
  • Advanced free-to-play game systems and retention mechanics

Let’s Connect


“Building games and systems that connect players, data, and experiences in real time.”

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