Renderers: Correct the blending formulas#31246
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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Mugen87
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Jun 10, 2025
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I've added a note about this change in the migration guide: https://github.com/mrdoob/three.js/wiki/Migration-Guide#177--178 |
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Correct the blending formulas for
WebGLRenderer, and for both backends ofWebGPURenderer.The
NormalBlendingformulas are correct, so no changes are needed.AdditiveBlendinghad a minor error, which is fixed.SubtractiveBlendingandMultiplyBlendinghave never been correct. The changes here align with the behavior familiar to Photoshop users.... more comments later ...