Impostor tool - #40
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This tool is designed to generate a texture that combines multiple angles of the same object to be used on a sprite as an impostor for background assets. It allows for both a full 3D impostor as well as a single rotation axis.
WIP updates to the impostor tool: The tool uses user defined shaders, expecting a principal shader for map exports. Added the ability to export animations. Currently working on normal map export.
Added a lens shader that does a single frame render. This is much faster for rendering on a single machine TODO - single frame render for animations
Cleaned up working files and renamed the nodes to be more consistent with industry norms.
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Releasing the first public iteration of the impostor tool into the wild.