Software & tools
A complete list of all the software, SaaS (free of course), development tools, game engine plugins, and other plugins and tools for artists ever created by me.
You can filter and sort the listed apps by various parameters such as phases of development, type and platform.
Featured Apps
A few of my work as a developer
All Tools
A complete list of my work as a developer. To find relevant results please use the provided filters and group buttons
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31 tools
3ds Max - Transfer Vertex ID (Alpha)Transfer vertex IDs between two same-topology meshes; not possible natively in 3ds Max.Backblaze Exclusion ManagerFine-tune the exclusion list for Backblaze personal backup.Batch Fixup Redirector for UnrealFix up redirectors in batch in Unreal Engine, without crashing the editor.Blender MeshwalkerTransfer vertex world positions between meshes; works with different vertex counts.Blender Scripts ShelfA shelf-style toolbar for custom scripts in Blender, like Maya's shelf.Blender UVshapekeysBlender shapekeys driven by UV layout, not vertex ID; vertex counts can differ.Documentation Image HelperA small image-markup utility for devs who write user help guides.Fake Bevel BakerBake bevelled-edge normal maps for low-poly hard-surface meshes; no high-poly needed.FelicityOffline photo grouping by person for Windows: no cloud, no complex UI.Firefox MCPMCP server + Firefox extension giving AI assistants access to tabs, history, and page content.Folder Comparison ToolMulti-threaded recursive folder diff using SHA-256 hashes.GitHub NotifyKeep track and get notified about issues and PRs on repos you 'own'.GitHub UnlistedShare a private GitHub repo via a single link, like an unlisted YouTube video.Headless TTYA headless terminal for Windows; works for GUI, CLI and TUI apps.Hey-ComputerA Windows PC personal assistant with pluggable backends (Ollama, Claude Code, Gemini, ...).Maya Better UV PackerUV packer that respects unselected shells and groups shells as packing units.Maya Fill SelectionAdds fill-selection to Maya, borrowed from the 3ds Max feature.Maya Hypershade - Derive ZReconstruct the blue (Z) channel of a normal map from R and G, inside Hypershade.Maya-like pie menu for BlenderMaya-style right-click pie menu for switching between Blender edit modes. WIP.Meta XR SDK Occlusion Distance Fix (Unity 6+)Removes the Meta Quest occlusion-system limit that hid objects past depth-sensor range.MetaHuman Rig TransferFit the MetaHuman facial rig to a new head mesh in Maya; predates Epic's DNA editing.Mute Tabs for FirefoxMute and unmute by website instead of by tab, like Chromium's mute.Neo Shelf for Autodesk MayaA modern, fully-compatible replacement for Maya's native shelf.Normal Map Z ReconstructionRebuild the blue (Z) channel of a normal map that only has red and green.Shader Variant Collection ToolManage and collect Unity shader variants, with a better inspector UI.Spherify ObjectTurn selected objects or vertices into spheres.TrayListA simple to-do list that lives in the Windows system tray.Unity Meta SDK Anti-Occlusion PortalAnti-occlusion 'portal' for glass surfaces in MR, no sensor glitches.Universal Rig AdapterFit a rigged joint skeleton to a modified or scaled mesh, weights intact.UV Texture Repacker (Beta)Pack multiple already-textured meshes into a single atlas: pixel-based, no bake artifacts.VS Code Search FilenamesFilename search for the VS Code explorer, not just content search.