Skip to content

Tags: wayneyip/Graphics

Tags

v8.3.1

Toggle v8.3.1's commit message
Fixed an issue where a warning about the static sky not being ready w…

…as wrongly displayed. Unity-Technologies#2727

LatestGreen

Toggle LatestGreen's commit message
Mercurial 2020.2.0b14.3646 - rev 265f8549bfbf

v10.2.0

Toggle v10.2.0's commit message
Fix PS4 build (Unity-Technologies#2594)

* Use the raytrace sampling include instead of the path tracing one

* Avoid using sample keyword as variable name

v10.1.0

Toggle v10.1.0's commit message
Fixed the link to Changelog. (Unity-Technologies#2254)

v7.5.1

Toggle v7.5.1's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Fix PropertyRM.uss (Unity-Technologies#1810)

v8.3.0

Toggle v8.3.0's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
[8.x.x] [backport] Yamato joint backports (Unity-Technologies#1567)

* [Yamato] pass UPM_REGISTRY var to mac minis (Unity-Technologies#1354)

* [Yamato] add promote/publish dry run jobs (Unity-Technologies#1480)

* promote dry run jobs

* publish dryrun jobs

* let promote dryrun use publish dryrun

* [Packages][Yamato] Use project context for package jobs (Unity-Technologies#1546)

* project context jobs

* fix platform names

* fix names

* bump package versions

* refactor jobs

* publish_all job

* promote jobs [project context]

* turn off nightly trigger for old package publish jobs

* all 'test all' job and turn off trigger for old job

* fix duplicated dependencies

* add publish dry runs

* add promotion dry run jobs

* [Yamato][Packages] Use unique package artifact paths (Unity-Technologies#1557)

* cherrypick: packages path fix (Unity-Technologies#1045)

(missing backport from release branches to master)

* try copy

* change path

* mkdir

* copy artifacts together

* remove quotes

* use %%x as in batch file

* add temp publish_shadergraph --dry-run to test publishing with new paths

* mac cmd

* fix macos mkdir

* add artifacts-path to publish and promote, add shadergraph dryrun publish/promote

* add copy to publish

* mkdir publish

* add missing copycmd

* test dependencies cmd

* remove artifacts path from promote

* add promote copy .json back

* use constant for temp path, update templates pack path

* undo artifact path *.tgz endings

* [Yamato] add missing commands to core package test (Unity-Technologies#1561)

* add missing commands to core

* let abv use project context

v7.5.0

Toggle v7.5.0's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
[7.x.x] [backport] yamato joint backports (Unity-Technologies#1568)

* [Yamato] pass UPM_REGISTRY var to mac minis (Unity-Technologies#1354)

* [Yamato] add promote/publish dry run jobs (Unity-Technologies#1480)

* promote dry run jobs

* publish dryrun jobs

* let promote dryrun use publish dryrun

* [Packages][Yamato] Use project context for package jobs (Unity-Technologies#1546)

* project context jobs

* fix platform names

* fix names

* bump package versions

* refactor jobs

* publish_all job

* promote jobs [project context]

* turn off nightly trigger for old package publish jobs

* all 'test all' job and turn off trigger for old job

* fix duplicated dependencies

* add publish dry runs

* add promotion dry run jobs

* [Yamato][Packages] Use unique package artifact paths (Unity-Technologies#1557)

* cherrypick: packages path fix (Unity-Technologies#1045)

(missing backport from release branches to master)

* try copy

* change path

* mkdir

* copy artifacts together

* remove quotes

* use %%x as in batch file

* add temp publish_shadergraph --dry-run to test publishing with new paths

* mac cmd

* fix macos mkdir

* add artifacts-path to publish and promote, add shadergraph dryrun publish/promote

* add copy to publish

* mkdir publish

* add missing copycmd

* test dependencies cmd

* remove artifacts path from promote

* add promote copy .json back

* use constant for temp path, update templates pack path

* undo artifact path *.tgz endings

* [Yamato] add missing commands to core package test (Unity-Technologies#1561)

* add missing commands to core

* let abv use project context

v9.0.0-preview.57

Toggle v9.0.0-preview.57's commit message
Auto bumped package versions:

com.unity.render-pipelines.core: 9.0.0-preview.57
com.unity.render-pipelines.high-definition-config: 9.0.0-preview.54
com.unity.render-pipelines.high-definition: 9.0.0-preview.51
com.unity.render-pipelines.lightweight: 9.0.0-preview.52
com.unity.render-pipelines.universal: 9.0.0-preview.52
com.unity.shadergraph: 9.0.0-preview.52
com.unity.visualeffectgraph: 9.0.0-preview.51

v10.1.0-preview.2

Toggle v10.1.0-preview.2's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
[10.x.x] Add exit 0 to mklink command on Android automated builds (Un…

…ity-Technologies#1548)

* Add exit 0 to mklink commands in android.py

* Run build command for .yml files

v9.0.0-preview.56

Toggle v9.0.0-preview.56's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
[9.x.x][Shader Graph] Fix Window Layout bugs (Unity-Technologies#1315)

* remove outdated collapse code from preview sub window

* remove outdated code and fix default layout once and for all

* fix inspector serialization bug

* increase default size of inspector view

* add minimum size to master preview window

* Update CHANGELOG.md